v2.44.1
Exocomps: temporary boosts you can stack across mining, station, and combat

Exocomps: temporary boosts you can stack across mining, station, and combat

EARLY GAME 2 min read
KEY POINTS
  • Exocomps are timed consumable boosts for mining, station work and combat. Build the Exocomp Factory (Ops 16+) to use them.
  • Galaxy boosts apply only to ships that leave your station afterward, so recall and redeploy ships already out.
  • Combat boosts start with the battle and do not show in your ship's stats. Station boosts only affect builds and research you start after activating.
  • Two identical consumables do not stack. Two different ones on the same stat do, and ones on different stats always do.
01 WHAT EXOCOMPS ARE

Exocomps are time-limited consumable boosts. They raise your efficiency in mining, building, station management and combat. Find them in Galaxy view, bottom right, next to the Peace Shield icon. Each has a limited duration. When the timer ends, it is used up automatically.

02 UNLOCKING THE EXOCOMP FACTORY

Exocomps do nothing until you build the Exocomp Factory. It is a new building for all players at Ops 16 and above. You need it to activate and manage Exocomps. Build it as soon as you reach Ops 16.

The Exocomp Factory, the station building that unlocks and manages every Exocomp slot.
The Exocomp Factory, the station building that unlocks and manages every Exocomp slot.
03 THE FOUR SLOT TYPES

Upgrading the Exocomp Factory unlocks four slot types. A Galaxy slot boosts fleet actions such as mining, protected cargo or warp speed. A Station slot boosts building and research efficiency. A Combat slot gives battle bonuses such as weapon damage or mitigation. A Wildcard slot can hold any consumable. Each slot holds one active consumable. The number of active slots you can use depends on your Factory level.

04 HOW EACH TYPE TRIGGERS

Galaxy consumables take effect when a ship leaves your station. If ships are already out, recall and redeploy them for the boost to apply. Combat consumables activate at the start of a battle. They do not appear in your ship's visible stats. Station consumables take effect immediately, but only for new builds or research started after activation. Work already in progress is not changed.

05 MANAGING AND STACKING CONSUMABLES

All consumables are in your inventory, in the Consumables tab. There you can see type, rarity and duration, and you activate them from there. Two identical consumables, for example two 2-star damage boosts, do not stack. Two different consumables on the same stat, for example a 2-star and a 3-star damage boost, do stack. Consumables on different stats, for example damage and interceptor damage, always stack.

Sourced from the official Star Trek Fleet Command source, rewritten for stfc.club. Numbers and dates are verified against the source; explanations and framing are our own.