Exocomps are time-limited consumable boosts. They raise your efficiency in mining, building, station management and combat. Find them in Galaxy view, bottom right, next to the Peace Shield icon. Each has a limited duration. When the timer ends, it is used up automatically.
Exocomps do nothing until you build the Exocomp Factory. It is a new building for all players at Ops 16 and above. You need it to activate and manage Exocomps. Build it as soon as you reach Ops 16.
Upgrading the Exocomp Factory unlocks four slot types. A Galaxy slot boosts fleet actions such as mining, protected cargo or warp speed. A Station slot boosts building and research efficiency. A Combat slot gives battle bonuses such as weapon damage or mitigation. A Wildcard slot can hold any consumable. Each slot holds one active consumable. The number of active slots you can use depends on your Factory level.
Galaxy consumables take effect when a ship leaves your station. If ships are already out, recall and redeploy them for the boost to apply. Combat consumables activate at the start of a battle. They do not appear in your ship's visible stats. Station consumables take effect immediately, but only for new builds or research started after activation. Work already in progress is not changed.
All consumables are in your inventory, in the Consumables tab. There you can see type, rarity and duration, and you activate them from there. Two identical consumables, for example two 2-star damage boosts, do not stack. Two different consumables on the same stat, for example a 2-star and a 3-star damage boost, do stack. Consumables on different stats, for example damage and interceptor damage, always stack.