v2.34.1
Server-wide arcs: Incursions, invasions, and Flashpoint events
Server-wide arcs: Incursions, invasions, and Flashpoint events
CORNERSTONE 2 min read
01 INFINITE INCURSIONS: SERVER VS. SERVER

Infinite Incursions pit your whole server against another for supremacy, and unlike most events it isn't something you can meaningfully solo -- your individual score adds to a collective server total. Scoring leans on PvP: raiding bases and defeating hostile Armadas as an invader on the opposing server, with base-raiding periodically rebalanced or removed from the leaderboard formula as Scopely tunes the event (recent runs shifted weight toward Armadas and player kills instead). You invade by spending Incursion Conduits, and the game tries to drop you into the same relative station slot you hold on your home server. Access opens at level 25, with a level-20 window for the lead-up events that warm the server up beforehand.

02 SARRIS'S INVASION FLEET

This is the shape a big narrative invasion event takes: a villain (Sarris, in this run) sends hostile forces to occupy existing systems, and the server has to fight them back in phases. Phase one spawns Fatu-Krey hostiles directly into systems you already use, dropping new loot exchangeable in a dedicated event store, with affected systems flagged on the galaxy view for the event's duration. Phase two escalates to a genuine server-wide push: new systems appear carrying both Fatu-Krey and (in an unusual alliance) Klingon hostiles, plus a new invading entity type, while a visible strength meter on the galaxy view tracks the invasion's overall progress as the server whittles it down. The pattern -- occupy, then organize a collective server response measured by a shared meter -- is one Scopely reuses across different invasion-themed events, just with different hostiles and lore each time.

One of the invading hostile ship types introduced during Sarris's Invasion Fleet.
One of the invading hostile ship types introduced during Sarris's Invasion Fleet.
03 FLASHPOINT: CHAINED, SERVER-CONSEQUENCE EVENTS

Flashpoint is a different structure again: a narrative arc built from chained events rather than one continuous meter. Its centerpiece, the Liberate Series, requires the server to clear sequential stages in order -- you can't skip ahead to stage three -- and only servers that finish the entire series unlock the exclusive follow-on event chain and its boosted rewards. A server that stalls partway through simply doesn't get that unlock, which is the 'consequence-driven' part: unlike a leaderboard event where individual placement is what matters, Flashpoint's biggest rewards are gated behind the server's collective completion. One SNW-flavored run of Flashpoint added the Transogen Loop, a combined mining-and-combat zone for Ops 30+ in systems bordering Romulan and Klingon space, as its own side activity running alongside the main chain.

Sourced from the official Star Trek Fleet Command source, rewritten for stfc.club. Numbers and dates are verified against the source; explanations and framing are our own.