v2.42.1
Mitchell
EPIC
Mitchell
Auxiliary Controls Command
CAPTAIN'S MANEUVER: Home Protector
Mitchell increases the Stats of all Officers on Board by 20% when defending the Station. Captain Maneuvers are only active when this officer is assigned as the captain of a ship.
10% COMMAND
20% SCIENCE
20% ENGINEERING
SYNERGY BONUS
OFFICER ABILITY: Think or Sink
When getting hit by a Critical Hit, Mitchell increases the ship Weapon Damage by 30% for one round. Officer Abilities are active any time this officer is assigned to the ship's bridge — captain slot or officer slot.
RANKBONUS
ENSIGN I30%
LIEUTENANT JG II40%
LIEUTENANT III50%
LT. COMMANDER IV60%
COMMANDER V70%
RANK BONUS — how much stronger this ability gets as you rank the officer up.
RANKSHARDSLEVEL CAPOFFICER XPREWARD
R1 110 5
R2 110 10 50,000 1,150 FEDERATION CREDITS

An operations officer on the Enterprise with remarkable psionic potential for a human. Gary was a friend of Kirk's in the academy. Kirk advised Gary that in the academy you either think or sink; Gary took that notion to heart.

ALL ASSIGNMENTS ›
LEVELATTACKDEFENSEHEALTH
16013296
6109239174
11189415302
16287631459
21399879639
265241,152838
306311,3881,010
Used for Away Team Assignments — matching traits raises success chance. ATA score: 10.
Ambitious
L1: 1,500 L2: 2,700 L3: 3,800
Tactical
L1: 7,650 L2: 6,000 L3: 7,000 L4: 8,850
Psionic
L1: 10,000 L2: 4,000 L3: 7,000 L4: 10,000 L5: 15,000 L6: 23,000 L7: 42,000 L8: 68,000
Officers who share a bridge/below-decks bonus with Mitchell — assigning both at once stacks the synergy bonus shown next to each.
Keenser
20%
Keenser
Zahra
20%
Zahra