RARE
Zeph
Section 31 Engineering
CAPTAIN'S MANEUVER: Chain of Command
This Officer does not have a Captain's Maneuver. Equipping this Officer as the captain of a ship provides no benefit.
Captain Maneuvers are only active when this officer is assigned as the captain of a ship.
0%
COMMAND
0%
SCIENCE
0%
ENGINEERING
SYNERGY BONUS
OFFICER ABILITY: Mech Life
On round start against hostiles, Zeph has a 40% chance to apply a random State to the enemy for 3 rounds. Random States: Morale, Burning, Hull Breach
Officer Abilities are active any time this officer is assigned to the ship's bridge — captain slot or officer slot.
RANKBONUS
ENSIGN I40%
LIEUTENANT JG II45%
LIEUTENANT III55%
LT. COMMANDER IV75%
COMMANDER V100%
RANK BONUS — how much stronger this ability gets as you rank the officer up.
BELOW DECK: The Suit Is Me
Increases Apex Barrier against Interceptor hostiles by 1000 (3000 at rank 5). This ability does not trigger when Tal is assigned to the bridge of your ship. Apex Barrier provides true damage mitigation from all sources after all other bonuses. Every 100 Apex Barrier increases the damage you can take by 1%.
Below-Decks Abilities work from a below-decks slot — this officer doesn't need to be visible on the bridge for this to apply.
RANKBONUS
ENSIGN I1,000
LIEUTENANT JG II1,200
LIEUTENANT III1,500
LT. COMMANDER IV2,000
COMMANDER V3,000
RANK BONUS — how much stronger this ability gets as you rank the officer up.
RANKS
RANKSHARDSLEVEL CAPOFFICER XPREWARD
R1
38
5
—
—
R2
55
10
10,000
—
ABOUT THIS OFFICER
Visually, Zeph can be distinguished as the Section 31 agent covered in cybernetic implants from head to toe, with these augmentations granting him immense physical power. He was a part of the Alpha Team, helping Alok Sahar complete Control's assignment to contact Philippa Georgiou and stop San from passing the Godsend to the Terran Empire.
Zeph hasn't always been this heavily modified - during his life, he has developed a so-called "mecha dysmorphia," urging him to substitute his body parts with enhanced cybernetics, and he began to fully associate his mech-suit with himself, embracing his new body. However, with all the benefits that the modifications granted to Zeph, the cyborg is prone to a new weakness. With his body so deeply augmented with biomechanical technology, Zeph can be fully controlled against his own will if someone manages to hack into his cybernetics, turning this once obedient agent into a potential malefactor's puppet.
STATS PER LEVEL
LEVELATTACKDEFENSEHEALTH
1406040
68312583
11158237158
16251376251
21359539359
26480720480
30585878585
TRAITS
Used for Away Team Assignments — matching traits raises success chance. ATA score: 6.
Security
L1: 1,500
L2: 2,700
L3: 3,800
Cybernetic
L1: 7,650
L2: 6,000
L3: 7,000
L4: 8,850
Officers who share a bridge/below-decks bonus with Zeph — assigning both at once stacks the synergy bonus shown next to each.