Territory Capture is for Alliances. To enter the Origin Sector you need Operations 15, an Alliance, and a ship with at least 20 warp range. Winning and holding a zone needs members of Commodore rank or higher to join the scheduled Takeovers. Treat Operations 15-40 as the range where you mine Isogen and learn the map. Operations 60 and up is where your Alliance really competes for zones.
The Origin Sector is made of zones. A zone is a group of systems that share an owner, services and a hub called an Embassy. Each zone has one Takeover a week, and the Alliance with the highest score at the end takes the zone. A Commodore or higher must join first, and it uses one of your Alliance's zone slots (up to 5). With no territory you can only join Tier 1 zones. After that you can normally only join zones next to yours. Once joined, each ship in the zone scores 1 point per minute, and a capture node scores 4 per minute in total. In the last third, Overdrive triples all scoring.
Joining a Takeover costs Refined Isogen, which is refined from Raw Isogen. Mine Raw Isogen in Klosi, Vemmi and Marzer, three systems next to the Origin Sector, and in eight Rogue Space systems: Valance, D0D-G, Kuzukoh, Tombstone, Leone, Wallach, Peckinpah and Yuma. Defeating Scavenger Lair Armadas also drops Tier 1 Raw Isogen. You must dock a ship to bank what it mined. Mined Isogen shows under the Territory tab in your Inventory, not the general one.
Once your Alliance has joined a Takeover, points are tallied every minute: each ship physically present in the zone scores 1 point per minute, and occupying a capture node scores 4 points per minute in total (ships docked at home earn nothing). Capture nodes score nothing outside scheduled Takeovers or before your Alliance has joined. During the final third of the Takeover window, an Overdrive phase triples all scoring, which is usually where a close contest gets decided. Newer, higher-value scoring options have since been added: an Elite capture node worth 10 points per minute in total, and Quantum Tesseract Armadas that add a flat +300 points per successful battle during an active Takeover. Takeover length scales with zone tier: 30 minutes (10-minute Overdrive) at Tier 1, 45 minutes (15) at Tier 2, and 60 minutes (20) at Tier 3 and Tier 4. If your Alliance is the only one that joins a Takeover, you win the zone automatically, even at zero points.
Zones follow deep-space visibility rules, so you can only see into a system if you have a ship or station physically present there. PvP level restrictions do not apply inside the Sector. If your territory is not contiguous, you may only join a Takeover that reconnects it. If your Alliance already owns a zone, it joins that zone's Takeover automatically without paying the Takeover cost.
Holding a zone unlocks exclusive mining and housing rights: only your Alliance's members can relocate stations into that zone or mine its Territory Capture resources (mining ships can still be attacked and their unprotected cargo stolen, though attackers can't dock at the mine afterward). Commodore-rank members can also activate zone services — Alliance-resource-funded, time-limited buffs that apply either to that zone or, depending on the service, game-wide, and that stay active until the end of the next Takeover. Since Update 95 the list of available services rotates every month rather than every season (details in section 10), and your territory has to be contiguous to activate a new one. Abandoning a zone (only possible outside an active Takeover) immediately switches all of this off: buffs and services end, mining rights disappear, and any station still parked there loses its peace-shield eligibility.
The Continuum Consulate is the dedicated Territory Capture building, available from Operations 61 to 80. Upgrading it directly strengthens your Alliance's Takeover position: bonus Capture Node scoring, an exclusive daily refinery, faster base construction, an Apex Barrier boost specifically during Takeovers, better Isogenite and Geode mining, and cheaper Territory research. It also hosts the Takeover Schedule, so you can check zone ownership and upcoming windows without leaving the building. Territory Capture's economy has grown well past plain Isogen since launch: raw Isogenite now comes in 1-3 star tiers refinable into Refined Isogenite, and the loop has added Quantum Prisms (mostly from the new Quantum hostiles), Luminous Prisms (mostly from mining), Sector Prisms (from services and the refinery), and Vanguard Prisms (from the new Territory Armadas) — plus new Quantum Adjudicator and Quantum Guardian hostiles and Quantum Tesseract Armadas that only certain ships (Federation, Klingon, Romulan hulls, or the U.S.S. Vengeance) can safely engage.
The three systems next to the Origin Sector have 25 mining nodes apiece, and the eight Rogue Space systems carry roughly 6 nodes each. Higher tiers are no longer limited to the Origin Sector: Update 95 added 3-star and 2-star Raw Isogen to six of the Rogue Space systems (listed in section 10), and the remaining higher-tier nodes sit inside Origin Sector zones your Alliance has captured. A few practical snags to check before assuming mining is broken: Isogen nodes take longer to mine than standard resources, you can only mine inside zones your own Alliance owns, and the three Tola systems are tutorial-only and can never be mined regardless of ownership.
Raw Isogen and Progenitor Alloys are both refined from the Refinery screen — open Refinery and scroll to the Territory tab on the far right, where every Territory Capture-related resource and bundle now lives. Territory Capture bundles that used to sit in a separate Territory Capture Store have since been folded into this same Refinery tab, alongside dedicated categories for Meridian bundles, Progenitor claims (which now support slider-based bulk claiming) and Services, so almost everything Territory-related is one screen instead of several. If the Territory tab doesn't show up at all, that's usually a version issue rather than a mining problem — some regions get feature updates with a 24-48 hour delay, so updating the app is the first thing to try.
Update 95 (the Haven update, patch notes at https://startrekfleetcommand.com/news/patch-notes-update-95-haven/) adjusted Territory Capture in several places that matter for the rest of this guide. Services now rotate on the 1st of each month at roughly 10:00 server time, which can shift slightly by server; the full Territory reset still happens every three months. In systems with about 20 mixed Ore, Crystal and Gas mines, each resource is now capped at 7 active mines, so one resource can no longer crowd out the other two. Scopely's label for the extra outside-Territory Raw Isogen is "Legacy Isogen": 3-star in the Rogue systems Peckinpah, Yuma and Wallach, and 2-star in Leone, Tombstone and Kuzukoh. Isogenite Geodes now spawn 30% of the time instead of 20%, and every Geode size tripled (10,000 became 30,000; 20,000 became 60,000; 50,000 became 150,000; 100,000 became 300,000). Larger Raw Isogenite nodes were added alongside the old ones (1-star zone node 4,000,000 against 3,200,000 before; 2-star 1,500,000 against 500,000; 3-star 1,000,000 against 300,000; 4-star 4,000,000 against 1,200,000), and each system always keeps at least three small nodes or Geodes so Geode hunting still works. Three Takeover times moved: Aylus is now Friday 13:00 UTC (it was Wednesday 19:00 UTC), Brellan is Sunday 13:00 UTC and Qoda is Sunday 19:00 UTC. Finally, U.S.S. Kelcie Mae Blueprints and Parts now appear in the Tier 2 and Tier 3 service spawn pools; the Kelcie Mae is a mining-focused ship for Operations 61 and up.