Territory Capture is an Alliance feature, not a solo one — you need to be Operations 15 or higher, in an Alliance, and flying a ship with at least 20 warp range just to reach the Origin Sector where it happens. That gets you in the door, but the feature really rewards Alliances that can commit to it: winning and holding a zone needs Commodore-rank-or-higher members joining scheduled Takeovers, and the Continuum Consulate building that sharpens your Alliance's edge in Takeovers doesn't unlock until Operations 61. Treat Operations 15-40 as the range where you can start mining Isogen and learning the map, and Operations 60+ as where you're actually competing for zones.
The Origin Sector is a region built from zones, and each zone bundles together a group of systems that share ownership, services and a central hub called an Embassy. Alliances compete for a zone during a scheduled weekly Takeover window; whichever Alliance has the highest score when the window closes takes ownership. Zones follow deep-space visibility rules, meaning you can only see into a system if you have a ship or station physically present there — and PvP level restrictions don't apply once you're inside the Sector. Joining a Takeover costs a zone slot (your Alliance has up to 5), and which zones you're even allowed to contest depends on your existing territory: with no territory yet, you're limited to Tier 1 zones; with territory, you can normally only contest zones adjacent to what you already hold, keeping your Alliance's territory geographically contiguous.
Once your Alliance has joined a Takeover, points are tallied every minute: each ship physically present in the zone scores 1 point per minute, and occupying a capture node scores 4 points per minute on top of that (ships docked at home earn nothing). During the final third of the Takeover window, an Overdrive phase triples all scoring — which is usually where a close contest actually gets decided. Newer, higher-value scoring options have since been added on top of the standard node: an Elite capture node worth 10 points per minute, and Quantum Tesseract Armadas that add a flat +300 points per successful battle during an active Takeover. Takeover length itself scales with zone tier, from 30 minutes (with a 10-minute Overdrive) at Tier 1 up to 60 minutes (20-minute Overdrive) at Tier 3 and Tier 4. If your Alliance is the only one that joins a Takeover, you win the zone automatically, even at zero points.
Holding a zone unlocks exclusive mining and housing rights: only your Alliance's members can relocate stations into that zone or mine its Territory Capture resources (mining ships can still be attacked and their unprotected cargo stolen, though attackers can't dock at the mine afterward). Commodore-rank members can also activate zone services — Alliance-resource-funded, time-limited buffs that apply either to that zone or, depending on the service, game-wide, and that stay active until the end of the next Takeover. Available services rotate each full season, and your territory has to be contiguous to activate a new one. Abandoning a zone (only possible outside an active Takeover) immediately switches all of this off: buffs and services end, mining rights disappear, and any station still parked there loses its peace-shield eligibility.
The Continuum Consulate is the dedicated Territory Capture building, available from Operations 61 to 80. Upgrading it directly strengthens your Alliance's Takeover position: bonus Capture Node scoring, an exclusive daily refinery, faster base construction, an Apex Barrier boost specifically during Takeovers, better Isogenite and Geode mining, and cheaper Territory research. It also hosts the Takeover Schedule, so you can check zone ownership and upcoming windows without leaving the building. Territory Capture's economy has grown well past plain Isogen since launch: raw Isogenite now comes in 1-3 star tiers refinable into Refined Isogenite, and the loop has added Quantum Prisms (mostly from the new Quantum hostiles), Luminous Prisms (mostly from mining), Sector Prisms (from services and the refinery), and Vanguard Prisms (from the new Territory Armadas) — plus new Quantum Adjudicator and Quantum Guardian hostiles and Quantum Tesseract Armadas that only certain ships (Federation, Klingon, Romulan hulls, or the U.S.S. Vengeance) can safely engage.
Joining a Takeover costs Refined Isogen, an Alliance resource refined from Raw Isogen — so knowing where to mine it matters even before you're contesting zones. The site's own systems data confirms the same handful of source systems the source article names: three systems sit right next to the Origin Sector with 25 mining nodes apiece (Klosi, Vemmi, Marzer), and eight Rogue Space systems carry roughly 6 nodes each (Valance, D0D-G, Kuzukoh, Tombstone, Leone, Wallach, Peckinpah, Yuma). Defeating Scavenger Lair Armadas is a secondary source of Tier 1 Raw Isogen, and higher tiers only start appearing inside the Origin Sector itself once your Alliance has captured a zone there. A few practical snags to check before assuming mining is broken: you have to dock a ship to actually bank what it mined (mined Isogen sits under the Territory tab in your Inventory, not the general one), Isogen nodes take longer to mine than standard resources, you can only mine inside zones your own Alliance owns, and the three Tola systems are tutorial-only and can never be mined regardless of ownership.
Raw Isogen and Progenitor Alloys are both refined from the Refinery screen — open Refinery and scroll to the Territory tab on the far right, where every Territory Capture-related resource and bundle now lives. Territory Capture bundles that used to sit in a separate Territory Capture Store have since been folded into this same Refinery tab, alongside dedicated categories for Meridian bundles, Progenitor claims (which now support slider-based bulk claiming) and Services, so almost everything Territory-related is one screen instead of several. If the Territory tab doesn't show up at all, that's usually a version issue rather than a mining problem — some regions get feature updates with a 24-48 hour delay, so updating the app is the first thing to try.