RARE
Harrison
Section 31 Science
CAPTAIN'S MANEUVER: Weapon Designer
When fighting Explorers, John Harrison increases the Weapon damage of the ship by 20%. Works against Hostiles of level 70 and under.
Captain Maneuvers are only active when this officer is assigned as the captain of a ship.
20%
COMMAND
10%
SCIENCE
20%
ENGINEERING
SYNERGY BONUS
OFFICER ABILITY: Sabotage
For the first round of combat, John Harrison ignores 60% of the opponent's shield. Works against Hostiles and Players of level 70 and under.
Officer Abilities are active any time this officer is assigned to the ship's bridge — captain slot or officer slot.
RANKBONUS
ENSIGN I60%
LIEUTENANT JG II70%
LIEUTENANT III80%
LT. COMMANDER IV90%
COMMANDER V100%
RANK BONUS — how much stronger this ability gets as you rank the officer up.
RANKS
RANKSHARDSLEVEL CAPOFFICER XPREWARD
R1
38
5
—
—
R2
57
10
10,000
—
ABOUT THIS OFFICER
John Harrison is the identity that Section 31 placed on Khan Noonien Singh's mind after they discovered the Botany Bay; they also altered his face and appearance, to give him fewer connections to his past.
When awakened from his long sleep, John worked with Alexander Marcus to advance Federation science and Section 31 military capabilities several generations, providing them with long-range torpedoes, superior shields, advanced phasers, and the personal transporter.
Eventually, Khan's own personality emerged, and he rebelled against Admiral Marcus's controls.
STATS PER LEVEL
LEVELATTACKDEFENSEHEALTH
1101595
62131198
113959374
166394596
2190135853
261201801,140
301462191,389
TRAITS
Used for Away Team Assignments — matching traits raises success chance. ATA score: 9.
Augment
L1: 1,500
L2: 2,700
L3: 3,800
Criminal
L1: 7,650
L2: 6,000
L3: 7,000
L4: 8,850
Officers who share a bridge/below-decks bonus with Harrison — assigning both at once stacks the synergy bonus shown next to each.