EPIC
Marcus
Section 31 Command
CAPTAIN'S MANEUVER: Overpower
At the start of each round, if the opponent's Hull Health is under 80% of its starting total, Alexander Marcus has 80% chance of inspiring Morale to the ship for 3 rounds.
Captain Maneuvers are only active when this officer is assigned as the captain of a ship.
5%
COMMAND
10%
SCIENCE
10%
ENGINEERING
SYNERGY BONUS
OFFICER ABILITY: Shady Methods
At the start of battle, Alexander Marcus increases the Shield Piercing of the ship by 100% of the Defense of the crew on the ship.
Officer Abilities are active any time this officer is assigned to the ship's bridge — captain slot or officer slot.
RANKBONUS
ENSIGN I100%
LIEUTENANT JG II200%
LIEUTENANT III400%
LT. COMMANDER IV800%
COMMANDER V1,600%
RANK BONUS — how much stronger this ability gets as you rank the officer up.
RANKS
RANKSHARDSLEVEL CAPOFFICER XPREWARD
R1
120
5
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ABOUT THIS OFFICER
Alexander Marcus was a senior admiral in Starfleet and a member of Section 31, the clandestine organization hidden within the Federation. Admiral Marcus spearheaded the significant military build-up of Starfleet forces after the Nero incident; he viewed the Klingon Empire as a grave threat to the Federation, and believed war with them was inevitable.
Kirk and Khan worked together to put an end to Alexander Marcus's scheme to strike the Klingon homeworld of Kronos, though the alliance didn't last.
STATS PER LEVEL
LEVELATTACKDEFENSEHEALTH
16020424
610937044
1118964175
16287975115
213991,358160
265241,781210
306312,145252
TRAITS
Used for Away Team Assignments — matching traits raises success chance. ATA score: 15.
Warrior
L1: 1,500
L2: 2,700
L3: 3,800
Manipulative
L1: 7,650
L2: 6,000
L3: 7,000
L4: 8,850
Admiral
L1: 10,000
L2: 4,000
L3: 7,000
L4: 10,000
L5: 15,000
L6: 23,000
L7: 42,000
L8: 68,000
Officers who share a bridge/below-decks bonus with Marcus — assigning both at once stacks the synergy bonus shown next to each.